Week 4: Medtech + Art

I view art and medicine to be very different from one another but also share some commonalities. I believe that every human being has a different perception of what art means. Some people might perceive art to be purely artistic but others might think of art to be more science oriented.

The human body and its anatomy are what bridges the gap between art and science. This traces back to the Renaissance when our ancestors first started dissecting human bodies to study human organs and its bodily functions. This was the start of a journey into medicine. Human's ever-growing curiosity has driven us to explore the human anatomy from a microscopic level, now that we have access to scans like MRI, CAT, and x-rays  With these new medical technologies, we have a better idea of how humans are programmed and how we work as a whole. Being able to explore ourselves, biologically has really opened the doors to many opportunities. The way we understand humans has allowed us to live longer, which makes us such amazing creatures. We are the only living things on earth that have control of our lives, in terms of survival. Look at it this way, everyone on this planet is a canvas and their life is a unique authentic piece of art. And being able to preserve that canvas for as long as possible, is art within itself. 
Images from Google
In Diane Gromola's TEDtalk, she speaks about her struggles with chronic pain. Later in this video, she taps into the idea of VR (virtual reality) and how it helps with relieving short-term pain just like meditation does. Her goal was not to treat short-term pain but instead, she saw this as a stepping stone to create a treatment for chronic pain. She and her colleagues made a VR with biofeedback and mindfulness meditation. This helps our inner interoceptive senses, it also highlights how big of an impact can technology have on a person's health. Like I mentioned before, I see art when we are able to mend the human body and repair it from its brokenness. I am very proud of how far we have come to keep humanity alive. 
The different uses of VR other than gaming or biofeedback.
References:
Gromala, Diane, perf. Curative Powers of Wet, Raw Beauty. 2011. Video. 29 Apr 2018. <http://www.youtube.com/watch?feature=player_embedded&v=cRdarMz–Pw>.

“How VR in Making a Difference Medical Training and Complex Surgeries?” IACG: Creating Creators, 7 Apr. 2017, iacg.co.in/blog/virtual-reality-medicine/.

“The Art of Medicine.” DeviantArt, cleev.deviantart.com/art/The-Art-of-Medicine-574781410.

“Tree of Life Art Print by buko2.” Society6, society6.com/product/Tree-of-Life-vM6_Print.

Vesna, Victoria. “Medicine Parts 1-3.” Lecture. Web. 29 Apr. 2018.



Comments

  1. Hi Kevin,

    I think the perspective you have on this topic is pretty interesting. I had similar thoughts regarding anatomy being a bridge that connects art and science. It's interesting how, now that we have all this technology that can show us what the body looks like, we forget what people did before this. Artists, like Da Vinci, had created surprisingly accurate representations of what the human body looks like and allowed for knowledge on how to properly diagnose the body and for future innovations. I like how you mentioned that technology has allowed for humans to potentially have longer lives.

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